A player can pick up a Trick Backpack, which removes Armor, to get rid of the Leech Armor. If it is never touched, it will be removed from the map after two minutes, otherwise it will disappear after it is removed from the final player. If another player picks up the same Leech Armor, it will be removed from the first player and instead start draining health from its newest victim. Note the Leech Armor offers no protection from opponents. Once picked up, it begins draining the player's health at a rapid rate until they are dropped down to 5 health, at which time it will remove itself from the player. Appears similar to a glowing Red Armor and works somewhat similar to the Trick Backpack. To maintain the player's image, it drains 2 health every three seconds. Activates very quickly, after which time anything that bumps into it will kill the Decoy. Can be used as a distraction as it looks like a player. Is removed after 2 minutes if nobody picks it up. Once activated, any player that picks it up will immediately lose all Ammo, Weapons, and Armor. Looks like a glowing Backpack and takes 5 seconds to activate. Even more powerful than a Guided Rocket, but moves three times as slow. Note that this requires an older version of Quake (DOS 1.06 works fine) to work properly, modern versions will just explode in front of the player. The player returns to their body on death or when the guided rocket explodes. The player takes control of the rocket themselves to guide it to their target, but doing such leaves their body completely exposed to harm. A slow moving rocket that is more powerful than the Rocket Launcher, but can be outran by other players. If it doesn't explode within two minutes, it is removed from the map. Activates after 3 seconds, whereupon it will explode when anything gets too close. Acts similar to a grenade, but cannot travel as far due to being heavier. Can be chosen to have a 3 or 6 second delay depending on the impulse chosen. It does not detonate on contact with an opponent, it instead blows up after a certain timer has been reached (it makes noises when it is close to blowing up). A Light Grenade (named such because it is lit up) is heavier, so it doesn't travel as far as a normal grenade. Impulse 101/102 - Fires a grenade without the need of a Grenade Launcher (none of modes past impulse 100 below require a Weapon).Impulse 100 - Similar to the original impulse 9, but gives the player Red Armor, 250 health, 200 Ammo for everything, and no Keys.Requires a Double-Barrelled Shotgun to use. Similar to Laser Rifle, but uses a Double-Barrelled Shotgun and causes a similar level of damage to two shots with the Thunderbolt (while using a single Cell). Shots fired are similar to those by an Enforcer. Appears to be a Shotgun, but fires Cells that cause a similar level of damage to a single shot with the Thunderbolt.
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